Friday, April 29, 2011
TIE-THULHU
Thursday, April 28, 2011
Wednesday, April 27, 2011
Pin-Up: L'Exposition
Here is mine (colour adjusted in Photoshop):
Skills in 4E
Shameless Plug! I of course worked up a detailed skill system for OSRIC not long ago which I have recently been adapting to Swords & Wizardry (it's a pretty straight-foward conversion).
So yeah, I likes me some skillz...
Tuesday, April 26, 2011
Mnemovore Redux
My friend Ray Fawkes' excellent Vertigo comic Mnemovore, cowritten by Hans Rodionoff and illustrated by Mike Huddleston, is getting a deluxe hardcover re-release from IDW Publishing in August! There will be a gallery of pinups in the back by some amazing artists and I was kindly asked to participate. Here's my contribution!
Monday, April 25, 2011
Zombie Survivor Quiz
I came up "Urban Father".....a prediction for the....FUTURE???????
Sunday, April 24, 2011
Pic of the Day 187
Pic of the Day 186
Dangaioh, Revoltech figure by Kaiyodo.
For more pictures, visit the Dangaioh page on my collecting wiki
Saturday, April 23, 2011
Thursday, April 21, 2011
Wednesday, April 20, 2011
Pic of the Day 184
Dancouga, Revoltech figure by Kaiyodo
For more pictures, visit the Dancouga page on my collecting wiki
SuicideGirls #1 available now
You can also order online from the SuicideGirls website!
Cover by me. Interior pages - layouts by David Hahn, finished art by me, colours by Antonio Fabela.
Skynet Day
Pic of the Day 183
Getter Dragon, Revoltech figure by Kaiydo.
For more pictures, visit the Getter Dragon page on my collecting wiki
Tuesday, April 19, 2011
Final Boss
Ancient Japan-Shot test from Gyimah on Vimeo.
My friend and talented classmate Natan (http://natanmouradeaquino.blogspot.com/) collaborated on a layout project together. It's a shot test -using the research we've been doing on a specific time period . In earlier posts I put up some character designs and prop design. It's also the end of the year and It feels like when you play Zelda and you get to the final boss -you finally get to use all of the weapons you gathered throughout the game together and beat the shit out of Ganondorf. We finally got to use the stuff we've been hearing about all year. The song in the video is Woodkid's "Iron" the actual video is ridiculously EPIC look it up it's dope. Enjoy.
-GG
Pic of the Day 182
Getter Go, Revoltech figure by Kaiyodo
Time to reload.
For more pictures, visit the Getter Go page on my collecting wiki
Sunday, April 17, 2011
Pic of the Day 181
Neo Getter, Revoltech figure by Kaiyodo.
I picked up a few Revoltech figures on sale from an online store, they're based on some anime(s) I've never heard of, and know nothing about, but they're very poseable, and very fun to play with. SO fun, I had to post two pictures instead of one.
For more pictures, visit the Neo Getter page on my collecting wiki
Friday, April 15, 2011
Pic of the Day 180
Harley Quinn, Women of the DC Universe bust, by DC Direct.
I feel very lucky to have acquired this bust at significantly less than market price this past week. Being from the first series of these busts, they're quite rare nowadays, despite the somewhat higher edition size than more recent busts. Plus, I have the upcoming series 3 Harley Quinn bust on pre-order, so I'll have both Harley busts as soon as it's released, so that's neat.
For more pictures, visit the Harley Quinn bust page on my collecting wiki
Heroes of Shadow
- Great art. I love the vampire depictions within, and like how three otherwise similar shadowy beings (vrylokas, shade and revenant) are given distinctly different looks and each feel different. I am mildly surprised the dhampir didn't make it in....well, maybe not, since it did get printed in the Dragon Magazine Annual, but that race would have fit in nicely. My wife felt the blackguard illustrations looked too much like the Lich King, however. Probably the HUUUUGE shoulder pads and sword.
- The vampire class is very stark and works extremely well for creating an evocative character that looks, feels and acts like the classic D&D vampire. I weigh powers in 4E by how effective they are at evoking good visuals and RP opportunities, and how appropriate the mechanics are at mirroring what is happening....a bad power presents mechanics that don't mesh well with or support the visuals and intent of the power. This book, and the vampire class especially, are full of very well-thought-out visuals and mechanics.
- The Blackguard is neat looking but haven't messed with it much yet. The executioner assassin is proudly on display in print at last, and I love it; it feels more like an assassin to me than the original one on DDI.
- I love the Binder Warlocks. The Binder Star Pact is a really cool concept, and I really like how the new builds for warlock have added these great summoning options in; summoners are quite well supported now (unlike June of 2008 when their absence was noticeable!)
- Lots and lots of spell powers in this book, most of which are perfectly suited for use with other classes of the same type. Contrary to popular opinion the book frequently mentions "other classes from other sources," as being perfectly suited to the suite of powers in HoS, not just the Essentials Hero books. A lot of sky-falling panic has been going on in various forums and reviews regarding the Essentials format...it seems rather silly to me, reading this book now. The WotC marketing guys must think gamers are a bunch of fruitcakes.
- The new races are interesting. Revenants get into print for the first time, resurrected souls in servitude to the death gods (Raven Queen or whatever).
- Vrylokas are living vampires who sought to steal the power of vampirism and became cursed with blood thirst (think the Blood Countess; they don't really bear any resemblance to the Vrykolakas of Greek lore.)
- Shades are one I was very happy to see return, I had a great shade character (and many NPCs) back in my 1st and 2nd edition AD&D days....I like how they feel; the use of racial substitute utility powers for both the shade and vrylokas is a great way of enhancing a racial theme. Although the shades get a racial limitation on maximum surges (they lose one) this doesn't bother me; I'm too old school to be bothered by the idea of limits in D&D, unlike some others; I think its primarily there to discourage shades from automatically picking the vampire class and becoming uber-stealthed all-but-invisible monsters killing everything in sight without ever being seen. Just my personal suspicion, though.
- The new paragon paths and epic destinies look interesting and are tempting me to start up a shadowfell campaign when the boxed set comes out next month.
- Wizards get a bunch of new school-themed powers, presented as schools for mages from Essentials or as themed power sets for wizards from the PHB. Necromancy and nethermancy are both rather interesting, and I am happy to finally have these options in the game.
- Cause Light Wounds is back for clerics! Woot!
Now, for the disappointing bits!
- There is one page on new equipment with four items. It seems a bit sparse to me. I suspect that magic items will now be in the appropriate DM's books (in this case, the forthcoming Shadowfell box set next month) so I don't expect this to be a big deal. That said, 4E (including Essentials) has been sticking magic items in to class books, so I am sure that not having magic items in a class book now seems odd. They did stick rules on what ki focus items are (vampires get them as implements) but it would have been very, very handy to stick a few in as examples, I feel.
- The classes are built using the Essentials format and style. This will drive your friends and enemies bonkers if they are really, really hung up on the pre- and post- Essentials style of 4th edition. This may or may not be a good thing, depending on how much you want to hear them rant about it.
- Because this book is written to serve as a sort of bridge between both formats for 4th edition (and be advised that I see Essentials as only adding options to 4E, and do not regard it as a new edition, revision, or even much more than a few handy expansions that happen to work coherently as game on their own) it's missing some key features that pre-Essentials books usually had, namely rituals and multiclassing feats. I would not really expect them to present hybrid rules for the new classes here, however; those rules, cool as they are in the PHB3 are pretty experimental and go against the grain of "optimized for ease of concept" class styles 4E offers, anyway. That said, there's really nothing stopping you from using the multiclass feats in the prior PHBs in conjunction with these classes....so you can make a vampire character who is multiclassed with one of the PHB classes....you just can't make, say, an avenger who can take a vampire multiclass feat. Which is fine with me; I think it would be...weird....to allow such an option, as it would fall in to that hazy "concept supported by mechanics" rule of thumb I use. Better to tell someone who wants that to take a vrylokas or shade as a race and be done with it, I say.
- No rituals is disappointing, though. I suspect that the WotC guys are busy working on a new approach to them, somewhere down the road....we shall see.
Overall, I'm going to give Heroes of Shadow a big thumbs up. Fun to read (well edited too) and filled with great concepts for a thematic campaign in the shadowfell, Ravenloft, or other dark and dreary setting where all the heroes weep tears of angst even as they drain the blood from their enemies.
Sunday, April 10, 2011
Pic of the Day 179
Emma Frost, Exclusive Diamond form statue by Bowen.
One of my favorite Marvel characters, Emma Frost is (or at least, as far caught up on reading comics as I am) co-leader of the X-men. And she can turn into diamond.
For more pictures, visit the Emma Frost Diamond Statue page on my collecting wiki
Friday, April 8, 2011
Pic of the Day 178
Zatanna, Ame Comi Statue by DC Direct.
While I liked the look of this figure, I wasn't necessarily planning on getting it, but though a set of somewhat complicated events I ended up getting this figure for $10. And it was absolutely worth that price, being even better in person than I expected it to be.
Check out all the neat detailing on her cuffs, lapels, hat band, and those ribbon things have a different pattern on them, which is neat. Notice her shoes, and her fishnet stockings are actual material, not just painted on.
In fact, if you follow the ribbon things around to the back, the detailing on them is interesting. Plus she's got some kind of frosted detailing on the ends of her coattails. Also, take look at those nifty shoes.
For more pictures, visit the Zatanna Ame Comi page on my collecting wiki
Thursday, April 7, 2011
Combat Maneuvers in Swords & Wizardry
Maneuver Training Summary:
Fighters: two at level 1, then one at level 8 and 16
Paladins, Rangers, Monks: one at level 1 and one at level 12
Assasins, Rogues and Bards: one at level 4 and one at level 18
Clerics of a War God: one at level 1 and one at level 16
Summary of Maneuvers
Dual Weapon Strikes: a fighter (and only a fighter) can get a primary and off-hand light weapon. He can gain a +2 parry bonus to AC with one attack using a parrying dagger, or he can dual-strike, gaining a -2 penalty to both attack rolls but at the possible benefit of getting two strikes in. Note that normal characters default to the standard S&W rules for this kind of attack. Optionally rangers may also be allowed access to this maneuver.
Cleaving Strike: you down an opponent and can immediately make an attack against a second adjacent opponent. Like the combat dominance feature (hitting 1 HD or less creatures) but only applies to two creatures with no HD limit.
Advanced Cleaving: you must have cleaving strike and be level 8 or better; you can cleave until you run out of adjacent enemies.
Weapon Specialization: you can pick one weapon to gain +1 attack and +2 damage with.
Weapon Mastery: requires Weapon Specialization and level 8 or better: you are now +3 attack and +3 damage with that weapon.
Disarm: you can target a foe armed with a weapon at a -4 on your attack roll; if you make it, your opponent makes a saving throw or drops the weapon. If you specialize in whip or net and use this disarm you can snare the weapon instead.
Feinting Maneuver: you can trick your opponent in to mistaking your intentions; you make an attack roll as normal, but instead of damage your target rolls a saving throw. If it fails, you can either deal maximum damage or deal half damage and gain a +2 AC bonus until your next turn.
Knockdown: You wield a large (two handed) weapon and can potentially knock down opponents. If you make an attack roll with a -2 penalty to your attack you can prompt your foe to make a saving throw or he takes damage and is knocked prone. Otherwise he takes half damage if he saved and is still standing.
Sundering Armor: you can target the foe's armor. You take a -4 penanlty to attack, but if you make the hit, roll damage and divide by four (round up), penalizing your foe's armor by that amount. This damage may be permanent; the armor is reduced to scrap if the damage exceeds its armor bonus to AC, and will otherwise require a proficient armorsmith with appropriate percentage of cost to repair. Magical armor may be immune to armor sundering at the GM's discretion.
GMs could use these maneuvers as special tactics by certain well-trained foes (imagine an ogre with knockdown or Sundering Armor, for example!) and if you allow fighters (or other characters) access, then monsters should definitely use these maneuvers as well.